![]() "There were some great plans for a sequel to Split/Second but, because it's so hard to make a decent profit on any game nowadays - let alone one in a genre that's in decline - it was decided not to proceed with another game. ShortRound opened its doors just days afterward. ![]() ShortRound's four founders - Hubbard, Stu Pharoah, Kim Burrows and Steve Uphill - had all worked on such racers as the Moto GP series, the Burnout franchise, Pure, and Split/Second at Black Rock Studio before Disney Interactive closed it down in June. It's not hard to see why if you're a car fan which would you rather drive - a completely fictional vehicle that you've never seen before or the latest Ferrari that you've seen on Top Gear?" ![]() "In addition, players seem to want to race in cars that they recognize and possibly dream about driving," he says, "which is one reason why the Forza, GT, and Need For Speed franchises do so well. Meanwhile, independent racing specialists - mostly European, like Eutechnyx, Slightly Mad Studios, Nadeo, and ShortRound Games - say the PC track is wide open and they can only speculate why the confusing traffic pattern exists.įor instance, Andy Hubbard, creative director at ShortRound Games, believes a number of factors have hurt the console racing sector, including the fact that gamers have less money to spend than they did previously, and so they're less likely to invest their limited cash on a new IP when they can buy something more familiar.
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